Clicks on rendered loops when ReaEQ is involved (NO BUG)
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Hi, I'm rendering out portions of music as seamless loops, on the track I have an instance of ReaEQ which is just rolling off some of the low end with a high pass. The loop, in Reaper, is seamless on playback but when I render it out and re-import the file to a new track, there is an audible click at the loop point. If I get rid of the ReaEQ before the render, the click is not present. Any ideas about settings that could avoid this issue would be very helpful. Cheers Thal
RE: Clicks on rendered loops when ReaEQ is involved (NO BUG)
Just to check my understanding: -- the played-back / EQed clip is fine, -- the EQed / rendered / reloaded clip is not? Can you post a short (few seconds) problem project (pre- and post-render) so that we can see / hears what's happening?
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RE: Clicks on rendered loops when ReaEQ is involved (NO BUG)
Here is the project which shows the problem On track 1 we have the source material, looped. Track 2 is an imported file of the render with EQ engaged. Track 3 is an imported file of the render without EQ. Many thanks for looking. Thal
RE: Clicks on rendered loops when ReaEQ is involved (NO BUG)
?? I hear a click at the end of the audio on each track On inspection in Wavosaur, the end of the larger (only) clip on each track is not a zero-crossing. Trim it or add a fade-out?
RE: Clicks on rendered loops when ReaEQ is involved (NO BUG)
Ah ha - I did not loop them. Now I have duplicated each clip and lined them up to follow the originals. I can now hear the click at the junction. On zooming right in, I can see it too. It looks like the EQ /render seems to set the end of the rendered clip to a zero-crossing. Or it could be that the render is not dealing with the clip correctly, as the source extends beyond the clip edge.
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RE: Clicks on rendered loops when ReaEQ is involved (NO BUG)
Hi folks, Theres a thread about this here: Basically, when a seamless loop is created in Reaper and has ReaEQ on the track, the rendered files have a click at the loop point. Heres an example project to show the problem:
RE: Clicks on rendered loops when ReaEQ is involved (NO BUG)
I can't seem to get your uploaded file to work so answering blind. I have always found that putting a very small, unoticeable, fade in and fade out on any clip I want to render as a loop takes care of any issues I might have with clicks at the loop point.
RE: Clicks on rendered loops when ReaEQ is involved (NO BUG)
Yeah, ReaEQ (or any other plug-in for that matter!) when processing the area has no way to know that you're going to loop it. You should render then add a tiny fade at the end, or add a crossfade.